![]() ![]() I'm a bit of the opposite school: concentrate on one type of vehicle, and control them well. Many seem to judge AIs by the number of vehicle types they control. Without roads (or against a human player), it's out of luck. In AI vs AI, Rondje tends to pwn other truck AIs. Rondje tries to use roads built by competitors to save cash and still get an equal share of the profit. Trac is a train AI with building patterns similar to Admiral and usually superior.ĭictator, Mogul, and Roadrunner are road vehicle AIs. Another problem is that the long trains take long to fill up, which means that some cargo gets old before leaving the station. Because Aiai doesn't build consistent double track, it can't put its long double platform stations to good use. Its road vehicles are quite decent, but it tends to overbuild trains and stations (even longer than trAIns). Can use trains, road vehicles, and trams if you have them.Īiai is a mixed bag. In non-FIRS play, its resource sites tend to shrink and disappear.Īdmiral is quite versatile but tends to build messier lines than trAIns and choochoo (often, one track crosses the other). The disadvantage is that it tends to have low station rating. Beautiful, but less efficient than trAIns.įastPtP is a train "AI" whic builds really simple single track lines. If it completes its first connection, it's usually quite good.Ĭhoochoo tends to build some quick and simple routes, and a network later on. It's quite useless in post-Diesel settings (stupid adherence to expensive track/train even for its 1st route, and underestimates the price, tends to run out of cash) or without Build-on-slope. TrAIns is quite specialized and usually builds point to point, however I have seen rare cases where it connected two resources to the same sink. openttdcoop - large scale, advanced network and infrastructure projects.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. Maybe the best start is to tell your favourite game style and, with this, someone may help you more.If you're joining one of our servers, please be sure to thumb through our house rules. All in the series of OpenGFX+ is really recomended (but my favourites are landscape, industries, cars and trains).Īnd, I previously said, every person have his favourites. Is crazy, even in small configurations are too heavy and complex. ![]() Only one thing, every 32bpp set is really heavy in size and need more memory on your computer to work with them The bad part of 32bppĪnd for industries, don't start with FIRS or ECS. With the extra of something new that maybe you don't know, is the Cars Series (born in last months of 2015) With this you have cars and some eyecandy and, if you use Cars Cars, has a special feature never seen before in OTTD: Vehicles with variable snow in them. Best GRF packages that work well together. The first is mostly updated but second has photosĪnd you return to the game since a long time ago, the best option that covers your main desire: ![]()
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